Better Day Today

So, today was a better day than the rest of the week. I think it is because I got a reasonably restful night’s sleep for a change. Still, one night does not make up for many. I will need a couple more nights before I am back to normal. My weekend is shaping up to be packed. I have the optometrist on Saturday to repeat a test and have more testing done. Also, I have something I have to do Sunday afternoon. So, I don’t think that I will have much time for tutorials. However, I will try and find some time for tutorials.

What’s Next?

The more I think about it, the more I want to move to real-time combat. There are a few things that I need to work out before I venture down that road. First, I can make basic attacks by left-clicking the mouse. That would perform an animation where the player’s weapon shoots out in the direction the player is facing. If there is a collision between the weapon and the enemy, there would be a hit, and the mob would take damage. What would be challenging is the player’s spells and talents. I think I would hotkey them to the 1 through 0 keys. If there is a spell or talent assigned to that key, it will fire. I would start with the player for a tutorial, or two, before moving to mobs. I would also need to write a tutorial on pathfinding to have the mob move toward the player. I might also want a mob that works from a range rather than melee, like a wizard. Timing would be vital to getting that to work.

My Projects

Sadly, my projects are on the back burner. There are things that I have to work on, rather than the things that I want to work on now. Also, tutorials and work are higher on the totem pole than games for me are right now. However, I do have a reasonably complete game that just needs audio and graphics. It wouldn’t take much to finish it. Also, it needs a settings page attached to it. I could finish that in a weekend or two. However, as I said earlier, I want to work on tutorials, and I have over time that I will need to do to keep on schedule because I need to take a day off next week.

Final Thoughts

I at least have a plan for tutorials now. Before, I was floundering in the dark. I will work on real-time combat instead of turn-based combat. I think that is a much better system than what is implemented now. I’m disappointed that I won’t have time to work on my projects. I might try and sneak in a bit of time on them, however. So, thanks for reading. I encourage you to keep returning to the blog for the latest news on my tutorials and other goodness.

Good luck with your game programming adventures!
Cynthia