MonoGame RPG Tutorial 30

MonoGame RPG Tutorial 30

I have just shared tutorial 30 in the Eyes of the Dragon tutorial series. Since the past few tutorials covered damage this tutorial updates weapons to use those changes. Unlike the original XNA tutorial this tutorial allows for a weapon to have multiple types of damage. You can find the link to the tutorial on the Eyes of the Dragon 3.0 page of the site. Also, you can use this direct link.

What’s Next

Next up, is the next tutorial in the MonoGame RPG Tutorial series. That tutorial deals with the tile engine. I add an interface that represents a layer that allows for any type of layer. I find it very powerful and makes my tile engine much more robust. Also, I want to do a web programming tutorial on creating a game framework similar to MonoGame.

My Projects

My main focus lately has been tutorials. I want to finish porting the XNA tutorials to MonoGame then get started on new content. I will be spending time on Quintessential Duels over the weekend though. My plan is to test the campaign. Once the campaign is complete I am going to look at an offline PVP. Where you battle a player’s deck but not directly against the player. I’m not sure how I’m going to handle what deck you play against because you can have up to 10 decks.

Also, I want to spend some time on my game framework Psi.io. I’m not sure where I want to take it at this point. For sure I want to tighten up the code because right now there is a lot that can break it. For example, if you were to add a component without an Update method the framework won’t handle it cleanly. It will end up crashing the entire game. It is entirely possible to do it, it is just a matter of writing the code.

Final Thoughts

Great to see the tutorials going up. I’m really stoked by the idea of putting up new content and making Eyes of the Dragon more of a game. Also, I’m happy with the way Quintessential Duels is shaping up. It is an entirely free to play game where revenue is generated by ads. I’m planning a second version with may more features.

So, that is it for today. I encourage you to keep coming back to the blog for more tutorials and other goodness.