Eyes of the Dragon MonoGame RPG Tutorial 16

Eyes of the Dragon MonoGame RPG Tutorial 16

I have just shared tutorial 16 in my Eyes of the Dragon MonoGame RPG tutorial series. It is a port of my old XNA tutorial series. The focus of this tutorial is on quests and conversations. You can find the tutorial on the Eyes of the Dragon 3.0 page of my blog. Also, you can download it with this direct link.

What’s Next

Firstly, the port of my XNA tutorials is going well. Since it is going so well my next tutorial will be a port of my old XNA Eyes of the Dragon RPG tutorial to MonoGame. The next tutorial will be about finding loot and will be available tomorrow. Also, depending on how well it goes, I might write the MonoGame For The Absolute Beginner that I’ve been talking about on sprite animation.

I am considering trying something new. Instead of using PDFs for the tutorials I’m thinking of doing them in WordPress as HTML documents. There are merits and detriments to both formats. I might try a few one of tutorials and see how it goes.

My Projects

My focus today was the website for Psibernetic Games. I reworked the site to use React Router for navigation. The only issue I’m having is the 404 page is not working and I’m not sure why. For that reason, I have been going over my online course on Udemy again to see what I’m missing. Everything seems to be okay, however I’m not hitting my error page.

I’ve been considering Quintessential Duels and I’ve come to a few conclusions. First, the game as it is, is too hard until you reach the middle of the game. Second, at that point the game becomes too easy. The problem is two fold. Firstly, the campaign as it is currently designed is unbalanced. The enemy decks are too powerful to battle against with your cards. Secondly, the decks that you play with are unbalanced. After you get twelve very strong cards you are almost always guaranteed a win.

Resolving the first problem requires resolving the second problem first. My solution to the problem is introducing a new concept, stars. Cards will have a number of stars associated with them. Decks will only be allowed to have a maximum number of stars in them. Once the card and deck structure have been altered I will have to redo the campaign with the new deck rules.

Another thing that I have been contemplating adding is a multiplayer feature rather than just the single player campaign. That would entail significant rewrite of some of the code and development of a server. It would allow me an opportunity to monetize the game beyond ads. It would allow me to introduce currency into the game and allow players to buy packs of cards. They would still be able to earn cards without purchasing packs.

Final Thoughts

Tutorials are coming along well. At this rate I will be done porting tutorials from XNA to MonoGame in two to three weeks. My projects have stalled a bit, however I have plans in motion to make my game better. For my site, I need to write some content about my projects in development.

So, that is it for today. Keep coming back for more tutorials and other goodness.