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Month: October 2020

Weeklly Game Jam 173 – Secret Door

By Lady Synammon
|
October 30, 2020
| No Comments
| MonoGame, rogue-like, weekly game jam

There is another weekly game jam that started today with a theme I can totally get behind, Secret Door. So, I’m doing a Rogue-like with secret doors. Hopefully I come up with some original game ideas over the next few days.  I don’t have a map rendering in MonoGame yet but I have a map […]

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Posted in MonoGame, rogue-like, weekly game jam

Second Collision Detection Tutorial Is Live

By Lady Synammon
|
October 29, 2020
| No Comments
| collision detection, MonoGame, Tutorial

I have just published the second tutorial in my collision detection mini-series aimed at beginners. This tutorial covers doing collision detection with multiple bounding boxes and with bounding circles. You can find the tutorials on the MonoGame Tutorials page of the site. You can also use this direct link.

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Posted in collision detection, MonoGame, Tutorial

Beginner Collision Detect Tutorial

By Lady Synammon
|
October 28, 2020
| No Comments
| collision detection, MonoGame, Tutorial

I have added a general tutorial on collision detection in MonoGame. It starts with the basics of testing for bounding box collision detection. It then moves to pixel based collision detection followed by collision detection of rotated objects. I will be doing another tutorial that covers alternate collision detection like multiple bounding boxes, bounding circles […]

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Posted in collision detection, MonoGame, Tutorial

Per Pixel Collision Detection on Rotated and Scaled Sprites

By Lady Synammon
|
October 27, 2020
| No Comments
| Uncategorized

This post about detecting collision between two rotated and/or scaled sprites where the sprites are part of a sprite sheet. I found lots of examples of detecting entire sprites but not so much for sprite sheets. This is an extension of my previous post about detecting if two sprites in sprite sheets collide. For this […]

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Posted in Uncategorized

Space Raptor Tutorial 3 Is Live

By Lady Synammon
|
October 26, 2020
| No Comments
| Uncategorized

 I have just posted tutorial. 3 in the Space Raptor tutorial series to the site. This tutorial adds in some backgrounds and frames per second counter. It also adds in a shield for the player that drains over time and regenerates slowly. I also add in a power up that gives the player three way […]

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Posted in Uncategorized

Per Pixel Sprite Sheet Collision Detection

By Lady Synammon
|
October 26, 2020
| No Comments
| Uncategorized

 I’ve seen this question asked a few times but no public answers. How do you detect if two sprites in a sprite sheet collide using per pixel collision detection? The answer for entire sprites is available easily. I made two static methods that can be added to a project to check if two parts of […]

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Posted in Uncategorized

Frames Per Second Counter

By Lady Synammon
|
October 25, 2020
| No Comments
| code, general

So, I’m going to try something new. I’m not happy with the way it is rendering 100% but it should copy/paste fine. Most probably have one by now but I thought I’d share my frames per second component outside of a tutorial on its own. It renders the FPS into the title bar of the […]

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Posted in code, general

Space Raptor Tutorial 3 Status

By Lady Synammon
|
October 25, 2020
| No Comments
| Uncategorized

I did some work on the next Space Raptor tutorial today. It covers adding in a shield for the player and a power up that gives the player a three way shot. It also adds a frames per second counter so you can gauge how well your game is performing. I’d recommend baselining it on […]

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Posted in Uncategorized

Space Raptor Tutorial 2 Is Live

By Lady Synammon
|
October 24, 2020
| No Comments
| MonoGame, Space Raptor, Tutorial

Sorry for not posting yesterday. I was not feeling well and didn’t feel up to working on the computer. Today has been a better day though. I was able to work on programming and writing. I have published the second tutorial in the Space Raptor mini-series to my site. This tutorial covers enemies firing bullets, […]

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Posted in MonoGame, Space Raptor, Tutorial

Space Raptor Tutorial One

By Lady Synammon
|
October 22, 2020
| No Comments
| MonoGame, Space Raptor, Tutorial

 I have just published the first tutorial in my new MonoGame mini tutorial series Space Raptor. Space Raptor is a shoot ’em up or shmup that takes place in space. The object is to navigate through a sea of enemies and eventually defeat the final boss. This tutorial covers setting up the projects and adding […]

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Posted in MonoGame, Space Raptor, Tutorial
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