There is another weekly game jam that started today with a theme I can totally get behind, Secret Door. So, I’m doing a Rogue-like with secret doors. Hopefully I come up with some original game ideas over the next few days. I don’t have a map rendering in MonoGame yet but I have a map …
Second Collision Detection Tutorial Is Live
I have just published the second tutorial in my collision detection mini-series aimed at beginners. This tutorial covers doing collision detection with multiple bounding boxes and with bounding circles. You can find the tutorials on the MonoGame Tutorials page of the site. You can also use this direct link.
Beginner Collision Detect Tutorial
I have added a general tutorial on collision detection in MonoGame. It starts with the basics of testing for bounding box collision detection. It then moves to pixel based collision detection followed by collision detection of rotated objects. I will be doing another tutorial that covers alternate collision detection like multiple bounding boxes, bounding circles …
Per Pixel Collision Detection on Rotated and Scaled Sprites
This post about detecting collision between two rotated and/or scaled sprites where the sprites are part of a sprite sheet. I found lots of examples of detecting entire sprites but not so much for sprite sheets. This is an extension of my previous post about detecting if two sprites in sprite sheets collide. For this …
Space Raptor Tutorial 3 Is Live
I have just posted tutorial. 3 in the Space Raptor tutorial series to the site. This tutorial adds in some backgrounds and frames per second counter. It also adds in a shield for the player that drains over time and regenerates slowly. I also add in a power up that gives the player three way …
Per Pixel Sprite Sheet Collision Detection
I’ve seen this question asked a few times but no public answers. How do you detect if two sprites in a sprite sheet collide using per pixel collision detection? The answer for entire sprites is available easily. I made two static methods that can be added to a project to check if two parts of …
Frames Per Second Counter
So, I’m going to try something new. I’m not happy with the way it is rendering 100% but it should copy/paste fine. Most probably have one by now but I thought I’d share my frames per second component outside of a tutorial on its own. It renders the FPS into the title bar of the …
Space Raptor Tutorial 3 Status
I did some work on the next Space Raptor tutorial today. It covers adding in a shield for the player and a power up that gives the player a three way shot. It also adds a frames per second counter so you can gauge how well your game is performing. I’d recommend baselining it on …
Space Raptor Tutorial 2 Is Live
Sorry for not posting yesterday. I was not feeling well and didn’t feel up to working on the computer. Today has been a better day though. I was able to work on programming and writing. I have published the second tutorial in the Space Raptor mini-series to my site. This tutorial covers enemies firing bullets, …
Space Raptor Tutorial One
I have just published the first tutorial in my new MonoGame mini tutorial series Space Raptor. Space Raptor is a shoot ’em up or shmup that takes place in space. The object is to navigate through a sea of enemies and eventually defeat the final boss. This tutorial covers setting up the projects and adding …
