Tutorial ten is now live. It covers adding in basic items and how to use them. You can find the tutorial on the MonoGame Tutorials page of the site. I will be starting work on the next tutorial shortly. Stay tuned for more information.
Tutorial ten status
I’ve been working on tutorial ten in the Shadow Monsters series. This tutorial covers adding in items to be used on shadow monsters. I should wrap it up tomorrow. I’m currently thinking on some topics for blog posts. If there is something you would like me to do a post on please leave a comment.
Tutorial nine is live
Tutorial nine has been uploaded to the site. It extends the battle state to include multiple Shadow Monsters. You can find it on the MonoGame Tutorials page of the site.
Tutorial eight is live
I just uploaded tutorial eight in the Shadow Monsters tutorial series to the site. You can find the tutorial on the MonoGame Tutorials page of the sute. This tutorial covers adding in battles between Shadow Monsters.
Tutorial seven is live
I just finished uploading tutorial seven to the site. It covers adding a component for the player. Check out the MonoGame Tutorials page for the tutorial. Stay tuned for more game programming goodness.
Tutorial seven status
I’ve been working on tutorial seven in the Shadow Monsters series. I hope to wrap it up tomorrow and upload it to the site. I’m liking the short posts I’ve been doing in on theory without practìcal. If there is something you would like to see covered leave a comment here.
Input use cases
There are 4 basic input use cases. A key is down, a key is up, a key that was up the previous frame is now down and a key that was down the previous frame is now up. The same is true for mouse buttons. Analog inputs have more use cases such as how far …
Tutorial six is live
I just uploaded tutorial six to the site. You can find the tutorial on the MonoGame Tutorials page of the site.
Tutorial six status and more
I’ve been working on tutorial six in the Shadow Monsters series. It is going well and I hope to finish it tomorrow. This tutorial covers talking with NPCs. Let’s talk a bit of theory. What exactly should happen in the update part of the game loop. Here is where you update the game world, handle …
MonoGame theory
Let’s talk a little theory today. The idea of a game is initialize the game world, the initialize and load content methods in MonoGame. Now loop infinitely and each time through the loop update the game world then render the game world, the update and draw methods. There is some timing thrown in there so …
