These Pokemon Style MonoGame tutorials are about creating a Pokemon-inspired game called Shadow Monsters. The tutorials feature collecting shadow monsters, similar to Pokemon, and battling them against non-player characters.
I’ve created a GitHub repository for the latest version of the Pokemon-style MonoGame tutorials, Shadow Monsters. You can find it at the following URL:
https://github.com/Synammon/Shadow-Monsters
Make sure to check out the A Summoner’s Tale page of my site for new tutorials that work with MonoGame 3.8.1 and Visual Studio 2022.
Pokemon Style MonoGame Tutorials
Tutorial 01
Tile Engine – This tutorial covers the tile engine that will be used in the game.
Tutorial 02
Player Sprite – This tutorial covers adding a sprite for the player to control and scrolling the map.
Tutorial 03
Game State – This tutorial covers adding in a game state manager that will be important as the game evolve and helps reduce complexity.
Tutorial 04
Shadow Monsters – This tutorial adds in shadow monsters for the player to control.
Tutorial 05
Non-PLayer Characters – This tutorial covers adding in non-player characters.
Tutorial 06
Conversation – This tutorial covers adding in conversation with characters.
Tutorial 07
Player Component – This tutorial covers adding in a component for the player.
Tutorial 08
Battling – This tutorial covers adding in battles between shadow monsters.
Tutorial 09
Battling part two – This tutorial extends battling to include multiple shadow monsters.
Tutorial 10
Ìtems – This tutorial covers adding in basic items.
Tutorial 11
Saving – This tutorial covers saving the current game in progress.
Tutorial 12
Loading – This tutorail covers loaeding the game.
Tutorial 13
Editor – Part One – This tutorial begins adding in the game editor.
Tutorial 14
Editor – Part Two – The tutotial continues on with the game editor.
Tutorial 15
Editor – Part Three – The tutotial continues on with the game editor and covers adding characters and merchants.
Tutorials 16
Editor – Part Four – The tutorial continues on with the game game editor. It covers painting collisions, creating portals and adding shadow monsters to the map.
Tutorials 17
World – The tutorial introduces the concept of world in both the game and the editor.
Tutorials 18
Multiple Resolutions – The tutorial starts on how to support multiple resolutions in the game.
Tutorials 19
Multiple Resolutions – Part Two – The tutorial continues on how to support multiple resolutions in the game.
Tutorials 20
Improvements and Sound – The tutorial makes some improvements to the game and adds sound.
Tutorials 21
Shadow Monster Editor – The tutorial creates an editor for shadow monsters and encrypts the data.
Tutorials 22
Character Generator – The tutorial creates an new game state for creating a character.
Tutorials 23
More States – The tutorial creates three new game states including a loading state that is simply threaded.
Tutorials 24
Random Encounters – The tutorial covers adding random encounters to the map in the game and the editor.
Tutorials 25
Capturing Shadow Monsters – The tutorial covers capturing shadow monsters.