Skip to content

Game Programming Adventures

My Game Programming Adventures including projects and tutorials

Menu
  • Home
  • MonoGame
    • A Summoner’s Tale
    • Forest Rush 3.8.1
    • MonoGame RPG Tutorials – Eyes of the Dragon 4.0
    • Pokemon Style MonoGame Tutorials
    • Eyes of the Dragon
    • Eyes Of The Dragon MonoGame RPG Tutorials 3.0
    • Forest Rush
    • Classic Games MonoGame Tutorials
  • HTML5
  • My Projects
    • My Projects Bugs
  • Eyes of the Dragon XNA
  • Android MonoGame Tutorials
    • MonoGame RPG Tutorials – Eyes of the Dragon 4.0
  • iOS MonoGame Tutorials

Forest Rush 3.8.1

Due to its popularity, I am revisiting my Forest Rush tutorial series. This time with MonoGame 3.8.1 and Visual Studio 2022. It will parallel my new project, Eyes of Ishanti. (What is my fascination with eyes?) The folks at CraftPix.net have permitted me to use their assets in the tutorials. The only stipulation is that you download the assets from their site. I can live with that. I hope you can too! Here is the GitHub repository for the project.

https://github.com/Synammon/ForestRush-3.8.1

Tutorials

Tutorial 001 – In the Beginning

In this first tutorial, I include just a mix of infrastructure and visual work. The bulk of the tutorial covers creating a sprite, rendering it, and having it affected by gravity. The sprite is also animated in a way I never attempted until recently. Each frame in the animation is in a separate file. I am used to working with sprites that are in sprite sheets.

Tutorial 001 – In the Beginning

Project 001 – In the Beginning

Tutorial 002 – Then There Was Light

Well, not exactly. And I’m sorry for the cliche. This tutorial adds a little more infrastructure, the state manager and an input manager. The input manager is at a bare minimum for the tutorial. It also covers walking and jumping.

Tutorial 002 – Then There Was Light

Project 003 – Then There Was Light

Tutorial 003 – Not Walking on Air

Maybe just a little. What the tutorial does is add in a fully functional tile engine, except the player’s sprite is stuck in the middle of the ground layer. The player’s sprite is still affected by gravity and can run and jump around the screen. There is no collision detection at the moment.

Tutorial 003 – Not Walking on Air

Project 003 – Not Walking on Air

Recent Posts

  • Q*bert Is Now Live!
  • Another Classic – Mr. Do
  • More on Q*bert
  • Q*Bert
  • Frogger Clone Tutorial Part Two

Archives

  • April 2025
  • March 2025
  • February 2025
  • August 2024
  • July 2024
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • May 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • March 2020

Meta

  • Register
  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Recent Comments

  1. Lady Synammon on It Was a Weird WeekMarch 29, 2023

    Thank you. I'm happy to hear that you are finding the tutorials valuable. To answer your question, I will be…

  2. Weak Entity on It Was a Weird WeekMarch 29, 2023

    I did a basic implementation of the TiledCS along with your parts and its working pretty well. Also the ButtonGroup…

  3. Weak Entity on It Was a Weird WeekMarch 28, 2023

    Welcome back. Looking forward to reading more tutorials from you. The 4.0 tutorial and code have helped me getting started…

  4. Lady Synammon on MonoGame RPG Tutorials – Eyes of the Dragon 4.0March 1, 2023

    You can skip those sections if they are not relevant to you.

  5. Sophos on MonoGame RPG Tutorials – Eyes of the Dragon 4.0March 1, 2023

    Sure, I will go through all :) Must say good job, very detailed tutorials. Also I am wondering, can I…

  • Home
  • MonoGame
    • A Summoner’s Tale
    • Forest Rush 3.8.1
    • MonoGame RPG Tutorials – Eyes of the Dragon 4.0
    • Pokemon Style MonoGame Tutorials
    • Eyes of the Dragon
    • Eyes Of The Dragon MonoGame RPG Tutorials 3.0
    • Forest Rush
    • Classic Games MonoGame Tutorials
  • HTML5
  • My Projects
    • My Projects Bugs
  • Eyes of the Dragon XNA
  • Android MonoGame Tutorials
    • MonoGame RPG Tutorials – Eyes of the Dragon 4.0
  • iOS MonoGame Tutorials