If you’ve stumbled upon this page through Google and are disappointed, I’m sorry. Life got busy and I never had the opportunity to finish the series. I suggest that you bookmark this page and check back every now and again. I plan on reviving the series. No, to start again fresh, using MonoGame 3.8.1 and Visual Studio 2022. So, please watch for some platformer goodness in the near future.

If you are interested in platformers, make sure to check out the Forest Rush 3.8.1 page of the blog for a tutorial that uses the latest version of MonoGame and Visual Studio.


Forest Rush is a 2D platformer tutorial series built using MonoGame 3.8 and Visual Studio 2019. It uses OpenGL so the code will run on other platforms. You can find the GitHub repository with the tutorials here:

https://github.com/Synammon/MonoGame.ForestRush



Tutorials

Tutorial 01 

Game Components – This tutorial creates some basic components that will be used in the rest of the game. Sorry, no eye candy here.


Tutorial 02 

Tile Engine – This tutorial creates the tile engine that will be used to draw the scene.


Tutorial 03 

Running and Jumping – This tutorial covers adding the player’s sprite and having it run and jump.


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