{"id":775,"date":"2021-08-26T11:42:35","date_gmt":"2021-08-26T16:42:35","guid":{"rendered":"https:\/\/cynthiamcmahon.ca\/blog\/?p=775"},"modified":"2021-08-26T11:42:39","modified_gmt":"2021-08-26T16:42:39","slug":"a-little-premature","status":"publish","type":"post","link":"https:\/\/cynthiamcmahon.ca\/blog\/2021\/08\/a-little-premature\/","title":{"rendered":"A Little Premature"},"content":{"rendered":"\n<p>So, I sat down to work on tutorial 45 in my MonoGame RPG Tutorial series Eyes Of The Dragon. I wanted to start work on the combat engine. Unfortunately, the combat engine is going to have to wait a bit. I thought that I had all of the pieces in place for it. However, I discovered that some key pieces are missing. Most notably, there is no class to represent a mob. I could use the Entity class. However, I want a mob class. So, the next tutorial will likely be about adding a mob class and creating mobs in the editors. After that tutorial, I will start work on the combat engine.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What&#8217;s Next?<\/h2>\n\n\n\n<p>As I just stated, the next tutorial will be about creating classes for mobs. Also, I will add creating mobs to the editors. Creating mobs will require sprite sheets with different animations, so I will have to add in that. I hope to have this tutorial up in the next week. After I have mob classes, I will feel better about starting the combat engine.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">My Projects<\/h2>\n\n\n\n<p>I will be working on Lost Fate, or what I used to code-named Lost Fate. Since that name is taken, I will have to come up with something new. If you have any suggestions on a name for a fantasy-based collectible card game, drop a comment below.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Final Thoughts<\/h2>\n\n\n\n<p>I had a plan. However, in trying to execute it, I came into some roadblocks. I still plan on doing the combat engine. It will take some more prerequisites first, though. I will get to it soon. Please, keep visiting the blog for the latest news on my tutorials and other goodness.<\/p>\n\n\n\n<p>Good luck with your game programming adventures!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So, I sat down to work on tutorial 45 in my MonoGame RPG Tutorial series Eyes Of The Dragon. I wanted to start work on the combat engine. Unfortunately, the combat engine is going to have to wait a bit. I thought that I had all of the pieces in place for it. However, I &hellip; <\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-775","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/posts\/775","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/comments?post=775"}],"version-history":[{"count":1,"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/posts\/775\/revisions"}],"predecessor-version":[{"id":776,"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/posts\/775\/revisions\/776"}],"wp:attachment":[{"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/media?parent=775"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/categories?post=775"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/tags?post=775"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}