{"id":451,"date":"2021-01-13T15:27:40","date_gmt":"2021-01-13T20:27:40","guid":{"rendered":"https:\/\/cynthiamcmahon.ca\/blog\/?p=451"},"modified":"2021-01-13T15:32:17","modified_gmt":"2021-01-13T20:32:17","slug":"eyes-of-the-dragon-3-0-9-and-10","status":"publish","type":"post","link":"https:\/\/cynthiamcmahon.ca\/blog\/2021\/01\/eyes-of-the-dragon-3-0-9-and-10\/","title":{"rendered":"Eyes of the Dragon 3.0 9 and 10"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Eyes of the Dragon 3.0 Tutorial 9<\/h2>\n\n\n\n<p>I have finished porting tutorial 9 in my XNA series Eyes of the Dragon to MonoGame. This tutorial is on item classes and is available on the <a href=\"https:\/\/cynthiamcmahon.ca\/blog\/monogame-tutorials\/eyes-of-the-dragon-monogame-tutorials\/\" target=\"_blank\" rel=\"noreferrer noopener\">Eyes of the Dragon<\/a> 3.0 page of the web site. Also, it is available with this <a href=\"https:\/\/drive.google.com\/file\/d\/10NeKy0VW__7lsLgCKrXXajxeIqkJ1Ktx\/view?usp=sharing\" target=\"_blank\" rel=\"noreferrer noopener\">direct link<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Eyes of the Dragon 3.0 Tutorial 10<\/h2>\n\n\n\n<p>I have finished porting tutorial 10 in my XNA series Eyes of the Dragon to MonoGame also. Since character classes are an important part of a role playing game, at least a class based one, this tutorial covers character classes. The tutorial is available on the <a href=\"https:\/\/cynthiamcmahon.ca\/blog\/monogame-tutorials\/eyes-of-the-dragon-monogame-tutorials\/\" target=\"_blank\" rel=\"noreferrer noopener\">Eyes of the Dragon 3.0<\/a> page of the site. It is also available with this <a href=\"https:\/\/drive.google.com\/file\/d\/17emqahbtcUmriEeXzwcDQnnXvMOW9gMm\/view?usp=sharing\" target=\"_blank\" rel=\"noreferrer noopener\">direct link<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What&#8217;s Next<\/h2>\n\n\n\n<p>What I plan to do next is port tutorials 11a, 11b and 11c from XNA to MonoGame. These will likely take more time because they are about creating editors. I will likely combine them into one tutorial. Slipping in a MonoGame For The Absolute beginner is also a possibility.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">My Projects<\/h2>\n\n\n\n<p>I have been doing my web development courses and practicing what I have learned. I created a game project that uses React. The plan is for an MMORPG so it has a login and registration system, not fully implemented. It also has a decent tile engine that I&#8217;m rather proud of. It is fully responsive and similar to my MonoGame tile engines. I am in the process of implementing the camera and sprite classes. Another thing that I am planning on implementing is a loading screen because right now there is a cornflower blue screen for a few seconds. I wonder where that colour choice came from.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"659\" src=\"https:\/\/cynthiamcmahon.ca\/blog\/wp-content\/uploads\/2021\/01\/kwatch-001-1024x659.png\" alt=\"Knight Watch Tile Engine\" class=\"wp-image-452\" srcset=\"https:\/\/cynthiamcmahon.ca\/blog\/wp-content\/uploads\/2021\/01\/kwatch-001-1024x659.png 1024w, https:\/\/cynthiamcmahon.ca\/blog\/wp-content\/uploads\/2021\/01\/kwatch-001-300x193.png 300w, https:\/\/cynthiamcmahon.ca\/blog\/wp-content\/uploads\/2021\/01\/kwatch-001-768x494.png 768w, https:\/\/cynthiamcmahon.ca\/blog\/wp-content\/uploads\/2021\/01\/kwatch-001-1536x988.png 1536w, https:\/\/cynthiamcmahon.ca\/blog\/wp-content\/uploads\/2021\/01\/kwatch-001-2048x1318.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Knight Watch Tile Engine<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Final Thoughts<\/h2>\n\n\n\n<p>The site and my projects are making good progress. I am rather happy with both currently. Stay tuned for more tutorial and project goodness.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Eyes of the Dragon 3.0 Tutorial 9 I have finished porting tutorial 9 in my XNA series Eyes of the Dragon to MonoGame. This tutorial is on item classes and is available on the Eyes of the Dragon 3.0 page of the web site. Also, it is available with this direct link. Eyes of the &hellip; <\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14,23,4,20,2,7],"tags":[],"class_list":["post-451","post","type-post","status-publish","format-standard","hentry","category-eyes-of-the-dragon","category-knight-watch","category-monogame","category-my-projects","category-tutorial","category-web-game-programming"],"_links":{"self":[{"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/posts\/451","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/comments?post=451"}],"version-history":[{"count":1,"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/posts\/451\/revisions"}],"predecessor-version":[{"id":453,"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/posts\/451\/revisions\/453"}],"wp:attachment":[{"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/media?parent=451"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/categories?post=451"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/tags?post=451"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}