{"id":1205,"date":"2023-02-26T17:23:40","date_gmt":"2023-02-26T22:23:40","guid":{"rendered":"https:\/\/cynthiamcmahon.ca\/blog\/?p=1205"},"modified":"2023-02-26T17:24:44","modified_gmt":"2023-02-26T22:24:44","slug":"new-forest-rush-3-8-1-tutorial-part-3","status":"publish","type":"post","link":"https:\/\/cynthiamcmahon.ca\/blog\/2023\/02\/new-forest-rush-3-8-1-tutorial-part-3\/","title":{"rendered":"New Forest Rush 3.8.1 Tutorial! &#8211; Part 3"},"content":{"rendered":"\n<p>I have just finished uploading and updating my site&#8217;s Forest Rush 3.8.1 page with the newest tutorial, part 3 &#8211; Not Walking on Air. It adds a tile engine to the game, so the player&#8217;s sprite is not walking on air. Well, they still are because I haven&#8217;t implemented collision detection. They just can&#8217;t fall off of the map. You can find the link to the tutorial on the blog&#8217;s Forest Rush 3.8.1 page. You can also access it with this direct <a rel=\"noreferrer noopener\" href=\"https:\/\/drive.google.com\/file\/d\/1nfgpemSKkzNGHt9_nyLzbDHBX5kcyIlo\/view?usp=share_link\" data-type=\"URL\" data-id=\"https:\/\/drive.google.com\/file\/d\/1nfgpemSKkzNGHt9_nyLzbDHBX5kcyIlo\/view?usp=share_link\" target=\"_blank\">link<\/a>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What&#8217;s Next?<\/h3>\n\n\n\n<p>I have a few options open to me. Eyes of the Dragon and A Summoner&#8217;s Tale need tutorials. There is also the forest rush series that needs work. I think that the next tutorial will be for A Summoner&#8217;s Tale. It will either be the editor or a start on combat. If I decided to work on Eyes of the Dragon first, it would probably be on combat as well. I don&#8217;t think I will get to either of them until next weekend. I have a new project starting work that will require some overtime.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">My Projects<\/h3>\n\n\n\n<p>When time permits, I will be working on Eyes of Ishanti. I have sufficient things working to begin on the level editor. I plan on creating a cross-platform-level editor so that I can work on my PC and my MacBook. I am mainly on my PC, but I would like to have the option to work on both. That does leave a problem with content, though. I have linked to content on my PC rather than copying it to my local project. I will need to figure out how to work around that.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Final Thoughts<\/h3>\n\n\n\n<p>It was a good weekend, and I accomplished a lot in my tutorials and games. Most likely, I will not be posting tomorrow. It is my birthday, and I want to do something special. At the moment, I&#8217;m not sure what that will be. It might be something simple like ordering a special dinner or visiting a nearby restaurant. I will see how I feel after the day, if I can stand being around people or if I want a quiet night in. Anyway, I wish you good luck with your game programming adventures.<\/p>\n\n\n\n<p><strong><em><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-vivid-purple-color\">Cynthia<\/mark><\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have just finished uploading and updating my site&#8217;s Forest Rush 3.8.1 page with the newest tutorial, part 3 &#8211; Not Walking on Air. It adds a tile engine to the game, so the player&#8217;s sprite is not walking on air. Well, they still are because I haven&#8217;t implemented collision detection. They just can&#8217;t fall &hellip; <\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[38,39,4,20,40,2],"tags":[],"class_list":["post-1205","post","type-post","status-publish","format-standard","hentry","category-eyes-of-ishanti","category-forest-rush-3-8-1","category-monogame","category-my-projects","category-platformer","category-tutorial"],"_links":{"self":[{"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/posts\/1205","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/comments?post=1205"}],"version-history":[{"count":1,"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/posts\/1205\/revisions"}],"predecessor-version":[{"id":1206,"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/posts\/1205\/revisions\/1206"}],"wp:attachment":[{"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/media?parent=1205"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/categories?post=1205"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cynthiamcmahon.ca\/blog\/wp-json\/wp\/v2\/tags?post=1205"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}